Wednesday, May 11, 2016

Review: Sweetie Bot's Pixel Trip



Sweetie Bot's Pixel Trip
Well, I'll be lucky if I ever get Teithepony's Pixel Buster remix out of my hd after this. Sweetie Bot has a vendetta against the pixels of the universe, and it's up to you to wrk her vengnce upon them!
Perhaps the pixels are on the offensive. Who knows? Who cares? Regardless, prepare to give your reflexes a run for their money! Review below the brk.


From beginning to end, Sweetie Bot's Pixel trip is pulled off with the trademark polish we've come to expect from futzi01. On the sparse title page, the game introduces a new fture - background animations can be turned off to reduce lag.
However, once you start the game, you might want to keep all the lag you can get. Gameplay is vexingly simple: use the up and down arrow to guide Sweetie Belle forward, jumping from pixel to pixel. ch pressed moves her to the closest pixel in that vertical direction. If there's none, prepare to explode against the side of the screen.
Not even the ones that swerve can escape this orgy of destruction.
For a short while, oncoming pixels are slow and survival is a cinch - but they soon speed up. At a certain point (erally beyond a score of 75), pixels appr which slither up and down, making your -pressing decisions much harder. At time of writing, my best is a combo of 107.
Using the Konami while pixel tripping grants you a confusing super power: by holding space, you can simultaneously slow the game down and reverse the direction in which Sweetie Bot moves when you press . Be warned: this ability doesn't make your life much sier.
I had no qualms with the execution this game: snappy, simple gameplay, fitting music, and adorable Sweetie Bot sprites combined to make it a trt. What I'd like to see is simply more: power-ups, multiple gameplay modes and perhaps a campaign could rlly make this game a classic. Final score (with plenty of room to grow:) 6/10.

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