Wednesday, May 11, 2016

Review: TWALAGHT SPARKUHLZ REVEHNGSHE 1.1



TWALAGHT SPARKUHLZ REVENGSHE
The Brony fandom has a decent amount of shooters, but none of them are quite as absurd as TWALAGHT SPARKUHLZ REVENGSHE (as the title makes clr). It was originally relsed back in August 2012 as a concept whipped up in 10 days but lacked a soundtrack and was rather unbalanced. This new update in everything that was missing in the original relse along with several completely new ftures, such as the rage mode and bosses, and as a result of the new additions we've finally decided to give this game a review.

In a similar manner as to howRainbow Dash's Cloud Dodging Funwas supposed to be the ultimate cloud dodger, TSR is intended to be the best shooter that one could drm for, but does it qualify? Find out in our review after the brk.

RememberCanterlot Defender? One could say that TSR is essentially a far more advanced version of that game with extra wpons, upgrades, and no magic bar to prevent the player from firing too rapidly. The player controls Twilight Sparkle, who is apparently tasked with protecting Ponyville with a swarm of parasprites hailing from the Everfree Forest. The first few waves are rather dull, but as she defts wave after wave of parasprites they become angrier and bigger. Thankfully these ugly insects drop cash after you blow them up, and you can buy bigger and better magic wponry with your money. Now this game would be fairly simple if there wasn't more to it, but gradually the player is introduced to newvarietiesof parasprites that are either wk to certain projectiles, indifferent to them or completely immune to your fancy fire orbs and whatnot.

rlier levels are quite dull, but thankfully the game doesn't stay this way for long.
What rlly makes TSR stand out from the crowd is not the different wpons nor the weird enemies, but the fact that the player can equip up to three wpons at the same time; crting endlesspossibilitiesfor mayhem and extra explosions. This ability is very handy and lightens some of the player's load, who must constantly switch between wpons in order to stay alive in the face of the parasprite invasion. Later on a "rage" mode is unlocked, that when activated transforms Twilight into her flaming alternate persona and spams ultra-powerful magicmissilesthat should make quick work of any overly thrtening swarm. The game also ftures a global scoreboard, which adds quite a bit of replay value and reminds you that you probably won't ever live up to Stormcrow's incredible 14,122,102 points rched at wave #103.
Of course, a game may have lots of unique ftures and gimmicks, but the most important thing a developer must consider is that their game is actually fun. Is TWALAGHT SPARKUHLZ REVEHNGSHE fun? It depends on whether the player turns on autofire by holding down the mouse button. Without it the game is frustrating and nigh-impossible, but with it activated the game is an absolute blast once you get past stage ten or so. Unfortunately Penta Studiosdid not bother to mention the existance of autofire anywhere in the game, which forced me to waste a couple hours on the first few stages until I accidentally discovered it. This is a huge flaw that prevented many people from enjoying the game to its fullest, and which I hope will be corrected soon after the publiion of this review.

It is rlly quite hard to portray this game in a screenshot due to its fast-paced nature.Strangely enough upon rching the twentieth wave or so it is entirely possible for the game to be played without looking at the screen for periods of time, as one simply has to juggle wpons that the current wave is wk to while at the same time waving the cursor about wildly. It worked up until the 25th "wave", which was actually a single boss who was quite sy to deft with the proper wpon combination, and for a couple regular waves after him. The jury's still out on whether or not this is a wkness or not, but I still thought that it was worth a mention.
What did I think of the revised TWALAGHT SPARKUHLZ REVEHNGSHE? It was definitely an enjoyable experience with grt replayability, but poor documentation took quite a bit away from the game at first; so much, in fact, that before discovering autofire by myself I was initially going to write a vastly different review and give it an underwhelming 3/10! Thankfully this was not the case, and I'm quite happy to give TSR the following score:


Sorry I couldn't give it an 8, but the lack ofdocumentationon the autofire was a rather serious defect in the game. Hope you enjoyed the review!

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