Wednesday, May 11, 2016

Review: Pony Platforming Project 3 1/2



Pony Platforming Project 3 1/2

If you remember when Minty Fresh Adventure was relsed back in April over two yrs ago (has it rlly been that long?), Mark Sprague mentioned that he was planning on relsing an expansion of sorts to the game, but it kind of got pushed out of the way in order to focus on finishing the much more ambitious Minty Fresh Adventure II by the end of the yr. Of course, we all know how that went, and in order to keep us distracted from asking where his game went Mark has gone and finally tossed PPP 3 1/2 to the masses...two yrs late.
Ah well, at lst it's something. In case you're wondering how the expansion turned out, I've written a review of sorts below the brk.
In the original Minty Fresh Adventure, it was possible for Coate to stumble across a sock lying on the ground in the Cave of Wisdom and drop down a pit for a miniboss encounter, after which she would rescue a sock-obsessed pony named Minty. This expansion revls that she was apparently trapped in said cave for several yrs while srching for missing socks, and after all that she's apparently still foolhardy enough to go back in there to see if she can find the rest of them. One wonders why she doesn't just go buy some more, but that would make for a completely different kind of game that may or may not be appropriate to post here.
Since this is basically a standalone expansion pack, it's pretty much a given that the gameplay will be very similar to that of Minty Fresh Adventure's, and it's pretty much just that without the time-stopping mechanics and the giant wponized toothbrush. In its place Minty has the ability to...throw candy at things. It doesn't sound like much, but she can use to hl herself if thrown straight upwards and tame various crtures à la Little Nemo: The Drm Master (with the exception of skeletons and spiders, who are damaged by them as if they were normal projectiles, and the unmountable bugbrs). Mounting them can provide Minty with several advantages such as faster movement speed, double-jumping and better damage absorption. While not strictly necessary for a simple run of the game, they are incredibly useful for the most part and are vital for completing certain sidequests.

Not quite as hilariously awesome as bting the game as a tootaste tube, but still pretty nt.Those who expected something completely different will be somewhat disappointed, however. It's pretty much MFA with some different gameplay elements, a completely re-arranged Cave of Wisdom and some fairly decent bossfights. The expansion is fairly short as well if one just attempts to hd straight to the end without interacting with any of the other characters or bothering to pick up any of Minty's socks, but then one would be missing out on the humourous dialogue and the possibility of rning a better ending. At lst the replay value is fairly high for a game of this length, thanks to the aforementioned sidequests and multiple endings. The cutie mark achievement system also makes a return from some of the previous games, thankfully enough, and I hr there's actually a reward for getting them all...

I'd put a rating on this along with some more in-depth criticism if I had the time and this were a full game, so I guess this will have to do for now. Perhaps I'll expand upon this once I've returned, but in the mntime enjoy the game/expansion thingy!

No comments:

Post a Comment