Wednesday, May 11, 2016

Review: Adventure Ponies 2



Adventure Ponies 2

Somehow this review ended up getting delayed for nrly three weeks, partially due to a nasty hdache on the day it was supposed to be written that caused it to be pushed back further and further until now; so as I sat at my desk and waited for everyone else to wake up, it seemed prudent to finally get this out of the way so I can get on to reviewing other stuff (such as the final version of MegaPony). Fair enough?

Following standard procedure, the review can be found after the brk.


For the most part it's fair to assume that when a game sequel comes out, it will contain at lst some improvements over the original. In this case, however, you'd be wrong. Adventure Ponies 2 is basically a buggier re-skinning of the first game with secondary characters instd of the Mane 6, terrible new levels, and rlly boring bosses. I almost wish I didn't have to stretch this out to fill an entire review, but since that's what you folks expect of me, here it goes...

Somewhere along the line, somebody in the Hub's game development tm fell in love with the colour brown and married it, not knowing that he was entering a polygamous relationship with the vast majority of eric "rl is brown" shooters. He then proceeded to proclaim his love for his new wife by crting a game about her, and slapped ponies onto it so everybody would see it. Gone are the colourful backgrounds of Adventure Ponies, so you'd better get used to wading through stage after stage of boring brown badness. The only "upside" to this is that the objects on the stages stand out against the bland backgrounds, but that doesn't rlly help things.

Spikes and balloons are not a good combination.Mnwhile, the game is glitchier than ever, to the point where many people have been either completely unable to start it up or ended up with a screen displaying assets (??). Occasionally I've managed to get ponies frozen on the spikes and unable to get off, resulting in their dth aside from one notable incident where I somehow managed to clip through the floor after hitting a spike. There was also an incident where a teleporter refused to work, and one of our most frequent commenters has mentioned that perfecting a bonus room can result in the camera getting stuck. I haven't been able to test that one out to see if it has been fixed or not, but regardless you should still be prepared for almost anything while playing.


So are there any improvements over the original? Well...yes, there is at lst one that I can think of. The controls, while still rather weird, aren't nrly as aggravatingly slippery as they used to be, resulting in fewer c dths overall. Thing is, the rest of the game is so dull that you probably won't even notice or care that much. Since there are much better fangames out there alrdy, I'd advise that you lve this one alone and play MegaPony or something.


...I was going to write a large paragraph on how the decrse in quality from Adventure Ponies 1 to 2 paralleled that of My Little Pony: Friendship is Magic over the same period of time, but I won't bother for now.

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